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Next Big Project - A Game by GamerZack7
May 30th 2014, 9:27 pm
After years of thinking about it, I have finally decided to get around to creating my Next Big Project, a game which seeks to create the experience of an action-adventure dungeon-crawler video game on your tabletop. Here is the list of what I'd like to accomplish for the project:
NEXT BIG PROJECT
Goal: Craft a tabletop experience which plays similarly to a dungeon-crawling adventure video game.
Features: Attribute system; customisable characters; explore-as-you-go gameplay
Players: Ideal with two or more players; possible single-player mode
Target audience: Gamers; adventure fans
Extra content: Demo version; other content may be possible
Much of the concept work has already been figured out, so now I intend to build a game around it. Look out for future updates regarding the Next Big Project in future.
NEXT BIG PROJECT
Goal: Craft a tabletop experience which plays similarly to a dungeon-crawling adventure video game.
Features: Attribute system; customisable characters; explore-as-you-go gameplay
Players: Ideal with two or more players; possible single-player mode
Target audience: Gamers; adventure fans
Extra content: Demo version; other content may be possible
Much of the concept work has already been figured out, so now I intend to build a game around it. Look out for future updates regarding the Next Big Project in future.
- RyanNerdyGamerAdminSuper Poster!This member has made a splash by posting over 10,000 messages and comments in our community!Ultra Coinage!This member has earned a staggering number of WiiWareWave Coins!
Re: Next Big Project - A Game by GamerZack7
June 1st 2014, 5:35 am
I've begun to construct two systems of attributes, which are detailed below:
Elements
There are fifteen elements in the game, which are separated into five groups of three elements each: Fire, Earth, Water, Wind, Electricity, Ice, Desert, Ocean, Sky, Animal, Wood, Stone, Metal, Light and Dark. Playable characters are able to use abilities tied to one of these elements, and some items, foes and hazards are attributed to an element as well; anything non-elemental is considered to be neutral. Each element has one weakness and one strength, as detailed below:
Fire scorches Earth; Earth soaks up Water; Water douses Fire
Wind blows away Electricity; Electricity zaps Ice; Ice freezes Wind
Desert dries up Ocean; Ocean fills Sky; Sky rises above Desert
Animal chomps Wood; Wood shatters Stone; Stone withstands Animal
Metal reflects Light; Light reveals Dark; Dark conceals Metal
The use of abilities requires the user to spend Element Points, or EP; once a character runs out of EP, they must replenish them before being able to use abilities, although one kind of weapon allows a means to bypass this, as seen in the next section.
Weapons
Characters use weapons to protect and defend themselves. There are ten kinds of weapons grouped into three categories. The three main kinds of weapons are:
Swords (Blade category) - Can block attacks and strike quickly, but must be used next to the foe
Bows (Distance category) - Can be used from a distance and are very accurate, but aren't too powerful
Hammers (Sledge category) - Can be very strong and damage many foes, but can't block too well
There are seven other kinds of weapon which seem to mix different traits of swords, bows and hammers; staffs seem to have every drawback in terms of physical attacks, but they allow their wielder unlimited EP, which is ideal in an ability-oriented character.
More to come. Stay tuned!
Elements
There are fifteen elements in the game, which are separated into five groups of three elements each: Fire, Earth, Water, Wind, Electricity, Ice, Desert, Ocean, Sky, Animal, Wood, Stone, Metal, Light and Dark. Playable characters are able to use abilities tied to one of these elements, and some items, foes and hazards are attributed to an element as well; anything non-elemental is considered to be neutral. Each element has one weakness and one strength, as detailed below:
Fire scorches Earth; Earth soaks up Water; Water douses Fire
Wind blows away Electricity; Electricity zaps Ice; Ice freezes Wind
Desert dries up Ocean; Ocean fills Sky; Sky rises above Desert
Animal chomps Wood; Wood shatters Stone; Stone withstands Animal
Metal reflects Light; Light reveals Dark; Dark conceals Metal
The use of abilities requires the user to spend Element Points, or EP; once a character runs out of EP, they must replenish them before being able to use abilities, although one kind of weapon allows a means to bypass this, as seen in the next section.
Weapons
Characters use weapons to protect and defend themselves. There are ten kinds of weapons grouped into three categories. The three main kinds of weapons are:
Swords (Blade category) - Can block attacks and strike quickly, but must be used next to the foe
Bows (Distance category) - Can be used from a distance and are very accurate, but aren't too powerful
Hammers (Sledge category) - Can be very strong and damage many foes, but can't block too well
There are seven other kinds of weapon which seem to mix different traits of swords, bows and hammers; staffs seem to have every drawback in terms of physical attacks, but they allow their wielder unlimited EP, which is ideal in an ability-oriented character.
More to come. Stay tuned!
- RyanNerdyGamerAdminSuper Poster!This member has made a splash by posting over 10,000 messages and comments in our community!Ultra Coinage!This member has earned a staggering number of WiiWareWave Coins!
Re: Next Big Project - A Game by GamerZack7
June 2nd 2014, 10:06 pm
There are two main options available for defining a character: race and class. Both these choices are very important as they determine which element a character may have and which weapon they may use, as well as defining stats, traits and abilities. Today, we'll take a look at the five main classes:
Explorers are the most basic class in terms of features, with good all-around stats and abilities. They may have any one element and use any weapon, though the three different sub-classes each specialise in one category.
Warriors are the class which focuses on physical might and close combat. They may only use Blade weapons, with the standard weapon being the Sword.
Rangers are the class which focuses on targeting foes from a distance. They may only use Distance weapons, with the standard weapon being the Bow.
Templars are the class which focuses on support and recovery. They may only use Sledge weapons, with the standard weapon being the Hammer.
Mages are the class which focuses on using Abilities. As such, they may only use Staffs.
More to come. Stay tuned!
Explorers are the most basic class in terms of features, with good all-around stats and abilities. They may have any one element and use any weapon, though the three different sub-classes each specialise in one category.
Warriors are the class which focuses on physical might and close combat. They may only use Blade weapons, with the standard weapon being the Sword.
Rangers are the class which focuses on targeting foes from a distance. They may only use Distance weapons, with the standard weapon being the Bow.
Templars are the class which focuses on support and recovery. They may only use Sledge weapons, with the standard weapon being the Hammer.
Mages are the class which focuses on using Abilities. As such, they may only use Staffs.
More to come. Stay tuned!
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