- GuestGuest
Only one out of four Kickstarter campaigns that are successful actually get released.
January 29th 2014, 12:39 pm
Why do so many successful campaigns never get completed?
It makes me sad.
It makes me sad.
- OddyWorld
Re: Only one out of four Kickstarter campaigns that are successful actually get released.
January 29th 2014, 12:51 pm
This is why you should be careful about which campaigns to back.
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- SonicKnuckles
Re: Only one out of four Kickstarter campaigns that are successful actually get released.
February 4th 2014, 1:03 pm
That's why i don't back any Kickstarter.OddyWorld wrote:This is why you should be careful about which campaigns to back.
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Friday April 25th 2014
SonicKnuckles wrote:Lol. I meant reason. This is why I don't like spell checkers.Nepgear wrote:O-kaaay so you're a dehydrated grape?Staroceancrazy wrote:Wait what!? I think you meant reason not raisinSonicKnuckles wrote:Yu Yu Hakusho is my sole raisin for existing.Tech101 wrote:With the news of a new Yu Yu Hakusho I've started watching the old ones again. I watch them on YouTube on the weekends while driving in my car....well ok listen to them Lol. Don't need to see them as I know what's going on lol! Great series!
- Biorn the Viking
Re: Only one out of four Kickstarter campaigns that are successful actually get released.
March 13th 2014, 4:46 pm
This is actually really interesting. I've never backed a single Kickstarter because as glorious and amazing as certain projects may seem, the end result never delivers because the team loses that spark. They see the money, contemplate on the project, then release a half-complete title. That and some of their request for funding seems like a fantastic way to profit off of people even though they already have strong financial backing from banks and third-party corporations. The most recent project which falls under this category is the newly announced Shaq-Fu (with the famous NBA player Shaquille O'neal at the helm as the main protagonist). A multi-million dollar NBA player can surely provide financial support for the project rather than asking for $450,000 from interested gamers or fans of the guy. I do appreciate the efforts some of them put into these projects though.
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"If challenge had a taste, you'd be quite delicious." - Travis Touchdown.
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