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20120720
Written By: KingreX32
The WiiU may be a great Console, but it seems that it’s not all that great with fighting games. In an Interview with The Verge , Mortal Kombat Creator Ed boon explains some issues NetherRealms has been having with the WiiU controller.
“We’re obviously going to have some conversation about the Wii U’s unique controller and how to use it in a fighting game that’s not just a gimmick. I don’t want to just have a touchscreen that shows all the secret moves and you just press them to fire them off. Thankfully the game isn’t out until next year, but it’s certainly not something that we’ve cracked yet.”
And Injustice isn’t the only game; Tekken Producer Katsuhiro Harada has almost the same things to say about the WiiU Gamepad,
“Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game,"
As disheartening as it is to hear that Developers are having trouble properly integrating the WiiU Gamepad let me remind you that there is still the WiiU Controller Pro. As a gamer I think the Pro Controller would be a better fit for fighting games; for games like that you need to move your fingers fast, pushing a button too late could end up in a lose.
The WiiU Gamepad may be Comfortable to hold but its big and clunky, it’s not really designed for games like these. That’s My Opinion anyways. The Way I see it Options would be nice, if developers could find away to integrate both controllers into the game that would also be awesome.
Injustice Gods Among us hits store shelves early 2013.
Trailer
Source Gamezone
The WiiU may be a great Console, but it seems that it’s not all that great with fighting games. In an Interview with The Verge , Mortal Kombat Creator Ed boon explains some issues NetherRealms has been having with the WiiU controller.
“We’re obviously going to have some conversation about the Wii U’s unique controller and how to use it in a fighting game that’s not just a gimmick. I don’t want to just have a touchscreen that shows all the secret moves and you just press them to fire them off. Thankfully the game isn’t out until next year, but it’s certainly not something that we’ve cracked yet.”
And Injustice isn’t the only game; Tekken Producer Katsuhiro Harada has almost the same things to say about the WiiU Gamepad,
“Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game,"
As disheartening as it is to hear that Developers are having trouble properly integrating the WiiU Gamepad let me remind you that there is still the WiiU Controller Pro. As a gamer I think the Pro Controller would be a better fit for fighting games; for games like that you need to move your fingers fast, pushing a button too late could end up in a lose.
The WiiU Gamepad may be Comfortable to hold but its big and clunky, it’s not really designed for games like these. That’s My Opinion anyways. The Way I see it Options would be nice, if developers could find away to integrate both controllers into the game that would also be awesome.
Injustice Gods Among us hits store shelves early 2013.
Trailer
Source Gamezone
Comments
Re: Injustice developer stumped by WiiU
July 20th 2012, 3:47 pmKeAfan7
It looks like the Wii U isn't particularly popular with game developers.
July 21st 2012, 11:07 pm
Nintendo needs to step up their efforts to keep third party support for the WiiU through the console's entire life cycle
July 22nd 2012, 11:38 am
Nintendo knows how to irk third party game developers, but I still love them.
July 22nd 2012, 12:09 pm
There are some game genres that just won't work very well with the Wii U controllers and the fighting genre is one such genre.
July 22nd 2012, 5:30 pm
indeed
July 22nd 2012, 6:46 pm
It was the same with Wii motion controllers. Greatly enhanced some experiences (sandbox games, sports games) had no use in others (fighters, RPGs).
The second screen will be great for some gameplay types (RPGs, Zelda) and butt useless for others. But WiiU at least gives options, use the Classic Pro or Wiimote/Nunchuk instead where needed.
The second screen will be great for some gameplay types (RPGs, Zelda) and butt useless for others. But WiiU at least gives options, use the Classic Pro or Wiimote/Nunchuk instead where needed.
July 22nd 2012, 8:33 pm
But it has potential.
Just because you can't think of a worthwhile gimmick right off the bat, doesn't mean you should dismiss the controller and console altogether. I'm sure if these guys can't come up with something neat, another developer will.
Just because you can't think of a worthwhile gimmick right off the bat, doesn't mean you should dismiss the controller and console altogether. I'm sure if these guys can't come up with something neat, another developer will.
July 26th 2012, 6:04 pm
Still I dont think the Gamepad will be a good fiy for fighting games.
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