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20140819
The Mutant Mudds Developer Talks Wii U And 3DS!
Earlier today we had the chance to talk to Jools Watsham from Renegade Kid about Mutant Mudds, the Wii U, 3DS, and upcoming titles and without further ado here's our interview:
What did you think of our interview? Did you learn anything new? Be sure to let us know in our comments below!
Earlier today we had the chance to talk to Jools Watsham from Renegade Kid about Mutant Mudds, the Wii U, 3DS, and upcoming titles and without further ado here's our interview:
Hello Mr. Watsham thanks for joining us today to answer some of our questions!
[JW]: Thank you for having me!
On a sales standpoint how did Mutant Mudds Deluxe sell on the Wii U eshop?
[JW]: It sold OK on Wii U. The fact that it was a port, and therefore took less time and cost to develop than the original game on 3DS, made it profitable.
Were your 3DS eshop sales of Mutant Mudds noticeably different from the Wii U numbers?
[JW]: Yes, Mutant Mudds sold many more copies on the 3DS.
Has the recent 3DS DLC for Mutant Mudds improved the sales for the game on the platform?
[JW]: We saw a nice spike in sales with the recent free update that added the 20 ghost levels to Mutant Mudds on the 3DS.
What do you think of Nintendo's policies regarding indie developers?
[JW]: I think they are fine and on par with the other console manufacturers.
Are you satisfied with Nintendo's eshops?
[JW]: Yes, I really enjoy working with the eShop team on our games and I like the eShops both personally and professionally.
Can you tell us a little more about your current Wii U and 3DS projects that you're working on?
[JW]: Xeodrifter will be our next release, along with the remaining episodes of Moon Chronicles. After than we'll be releasing Treasurenauts. We are hoping all of these games will be released before the end of 2014.
Which major game developer do you feel has had the most influence on the way you design your games?
[JW]: Nintendo.
In the future if you had a AAA budget to spend on developing a single title what kind of game would you like to develop?
[JW]: A 3D platformer.
Do you have any advice that you'd like to share with aspiring game developers out there?
[JW]: The best thing to do is get your hands dirty; very dirty. Just get in there and make something happen. Chances are, your first game will not be as great as you might like it to be, but that is OK. If you treat your first game like it is your last and only game, you'll probably never finish it.
That's all for today! Thanks for taking time out of your busy schedule to answer our questions!
[JW]: Thank you very much. It was a pleasure chatting with you.
Hopefully we'll have the pleasure of interviewing you again sometime in the future!
Take care!
What did you think of our interview? Did you learn anything new? Be sure to let us know in our comments below!
Comments
August 20th 2014, 12:16 pm
Um...nice interview
Um...Treasurenauts looks so fun!
Um...Treasurenauts looks so fun!
August 21st 2014, 2:16 pm
Great interview!
The interviews are my favorite WiiWareWave features.
The interviews are my favorite WiiWareWave features.
August 22nd 2014, 11:39 am
Awesome interview
Mutant Mudds FTW!
Mutant Mudds FTW!
August 23rd 2014, 11:47 am
Thanks for the comments! Hopefully activity will pick back up soon.
September 29th 2014, 10:28 pm
I always love to read your interviews with developers Rukiafan! ^.^
September 30th 2014, 2:39 pm
I feel the same way lol.Anime_Gurl wrote:I always love to read your interviews with developers Rukiafan! ^.^
October 1st 2014, 11:48 am
Awesome interview!
Treasurenauts FTW!
Xiao Pai wrote:Nice interview lol.
I'm looking forward to Treasurenauts!
Treasurenauts FTW!
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I'm looking forward to Treasurenauts!