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20151129
Skeleton Mechs!
There's likely many Xenoblade Chronicles X enthusiasts that are looking forward to obtaining the gigantic mech's known as skells in the game, but are probably aware that they won't receive one until, at least 30-50 hours into the game. There's more to this story though, as the flight module takes an additional 20-30 hours to unlock which is quite a long wait!
There's several features of Skell's that haven't been reported yet, first each Skell has two primary weapons, eight art weapons, and five armor slots. Just as with weapons and armors each Skell weapon and armor can potentially have empty augmentation slots to customize the Skell further!
Certain weapons and art weapons can only be placed in a specific slot or use up multiple weapon slots so keep that in mind when choosing your weapons of choice! You can also fully customize the paint job of all of your Skells to create a unique ride like none-other!
We can say for sure that you guys will absolutely need Skells for some of the more difficult missions and will enjoy every second of piloting one! Be careful, however as your Skells can only be wrecked seven times each before your insurance runs out and you have to pay the full cost of the Skell to salvage it.
We will be covering the item creation system in tomorrow's preview of the game! Our review will also be going live tomorrow so keep an eye out for it! As always be sure to let us know what you think so far about the Skells feature in Xenoblade Chronicles X in our comment section below!
There's likely many Xenoblade Chronicles X enthusiasts that are looking forward to obtaining the gigantic mech's known as skells in the game, but are probably aware that they won't receive one until, at least 30-50 hours into the game. There's more to this story though, as the flight module takes an additional 20-30 hours to unlock which is quite a long wait!
There's several features of Skell's that haven't been reported yet, first each Skell has two primary weapons, eight art weapons, and five armor slots. Just as with weapons and armors each Skell weapon and armor can potentially have empty augmentation slots to customize the Skell further!
Certain weapons and art weapons can only be placed in a specific slot or use up multiple weapon slots so keep that in mind when choosing your weapons of choice! You can also fully customize the paint job of all of your Skells to create a unique ride like none-other!
We can say for sure that you guys will absolutely need Skells for some of the more difficult missions and will enjoy every second of piloting one! Be careful, however as your Skells can only be wrecked seven times each before your insurance runs out and you have to pay the full cost of the Skell to salvage it.
We will be covering the item creation system in tomorrow's preview of the game! Our review will also be going live tomorrow so keep an eye out for it! As always be sure to let us know what you think so far about the Skells feature in Xenoblade Chronicles X in our comment section below!
Last edited by Ichigofan on November 30th 2015, 11:50 am; edited 1 time in total
Comments
Re: Hands-On: Xenoblade Chronicles X Skell Preview!
November 29th 2015, 5:41 pmKingreX32
Cant wait to play this. I put down the cash to pre order it today.
November 29th 2015, 8:05 pm
Does piloting a mecha make you feel like a brightly-costumed superhero, @Ichigofan?
November 30th 2015, 7:19 pm
Nice preview milkdud!
November 30th 2015, 7:20 pm
Why is d ude censored?
November 30th 2015, 9:37 pm
Good preview. The skells are going to be the highlight of the game imo.
December 2nd 2015, 2:30 pm
Nice preview! =)
December 2nd 2015, 3:00 pm
Akatsuki wrote:Nice preview milkdud!
@Ichigofan It looks like the censor's back in the system...Why is d ude censored?
December 3rd 2015, 11:37 am
What censor are you talking about dude?
December 6th 2015, 2:42 pm
Great preview bossman!
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